Fanart of the Number World from Yume Nikki. This was my first time using the old version of Geometry Nodes for modular level recreation. At the time I also took the opportunity to update my design for Madotsuki a bit.
I snapped vertices to the grid of the original map, assigned those vertices to different weights, then used Point Separate and Point Instance nodes to instance different objects to those weights.
It wouldn't be a node network if it wasn't cluttered to hell tbh
I updated her skintone to match more with that of an average Japanese Peruvian. I also gave her an indication of some Eyeballs.
Kikiyama surely envisioned extremely detailed threads when they designed Madotsuki, right?